Well NSR is out and has gotten some good reviews, though they are rather scarce. I'm having fun googling it to see where its mentioned. So far it isn't found very often but there are a couple of hits. It's still cool to see a complete stranger find the game and think it worthy enough to mention on his or her blog.
With the competition over and the polls opened until the 9th of April we find ourself wanting to work on a new project. Sadly we decided to cancel work on Outpost for various reasons. The main one being that we used all the lessons we had learned while coding Outpost into NSR and going back to a game with code of lesser quality isn't as appealing.
We dabbled with the idea of a space RPG/turn based strategy game but decided against it considering just how much work would be needed it to complete it. Being a pretty young team I think it was a wise decision to avoid a project that could have taken us a year to complete.
We also thought about making a platformer but Zedix isn't as a big of fan of the genre as I and we couldn't come up with a concept that would seperate the game from the rest of the noise. We both agreed on an adventure/action game similar to the early Zelda games. This choice will allow us to explore simple behaviour (for the opponents) and allow us to build editors to simplify content creation. Heck Zedix already has a basic build to show off.
Sunday, March 30, 2008
Friday, March 21, 2008
Narcoleptic Soccer Rush has been released!
Check the thread on the tigsource forums for more information:
http://forums.tigsource.com/index.php?topic=1255.0
http://forums.tigsource.com/index.php?topic=1255.0
Thursday, March 20, 2008
Long time no update
This is probably the last update until we release the game on Monday. We have most of our features plugged in which includes:
That being said, we're probably going to get work done on Outpost soon enough.
- Title screen,
- team selection screen,
- timer,
- out of bound code,
- basic AI
- Streaker/Referee
- End of game sequence
- Various bugs (however all show stoppers have been stomped)
That being said, we're probably going to get work done on Outpost soon enough.
Sunday, March 16, 2008
Narcoleptic Soccer Rush! (Update)
Well there's a small video showing some updated features. We finally added some walls and the billboards I spent a good chunk of time making. You can see some screenshots in the tigsource thread about the game.
Saturday, March 8, 2008
Tuesday, March 4, 2008
Video Game Name Generator Competition
It seems a little hypocritical to use our lack of time for the slow progress of our current game and then join a video game developing competition. In my defense the entries are mostly simple games and so they are relatively simple to develop.
The basis of the competition is to have a video game name generator choose the title of our game and from there we make a game. We were lucky enough to have a hilarious title popup:
The basis of the competition is to have a video game name generator choose the title of our game and from there we make a game. We were lucky enough to have a hilarious title popup:
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