Wednesday, July 16, 2008

Chrono Trigger Meet Bill Murray!

So Chrono Trigger is being released on the DS and aside from wetting my appetite it has me wondering what made the game so good great fantastic. Now aside from the fact that the game was designed by a dream team it also told a very compelling story that included time travel as an important theme.

I am also wondering how time travel could be incorporated into a game as an interesting gameplay mechanic. I'm sure a lot of games explore it but how many actually use it to make the game fun and how many have it as a central theme?

This also got me thinking of Groundhog Day (brilliant movie by the way). Obviously this spawned a game idea but I'm not sure how well I could execute it. Essentially the player would relive the same day over and over again like Bill Murray does in Groundhog Day but every time he accomplishes a goal that has a significant impact on the time line it creates a "time scar" (if you will).

This time scar would make it so this event happens (or happened, semantics with time travel are so confusing) through every iteration of the day. The goal of the player would be to place enough time scars throughout the day to break free of the loop and live the rest of his life.

Though the premise of the game is vague enough it is also clearly an idea that would allow the player to explore various aspect of the world without ever being punished. Say he decides to get shot by a police officer; he would only wake up at the beginning of the day again with all his previous achievements still accomplished. It would be a game about exploration and experimentation.

I used a violent example, possibly to compliment Bill Murray's failed suicide attempt in Groundhog Day, but non violent experiments could take center stage like trying to hook up two strangers or helping a cat stuck in a tree. Heck this could be a lot like Quantum Leap, man what a sweet show.

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