So I had posted some concept sketches for the "badass" of the party a while back. He was going to be a cheesy ninjaesk character with glowing neon-green goggles and super-rollerblades. I decided to scrap that idea after being hooked on the new season of Doctor Who. I think Matt Smith is a great Doctor and figured I'd tip my hat to the show (it is an inspiring source for this project) by making the last character a Doctor knockoff. Enjoy!
Tuesday, June 15, 2010
Saturday, June 5, 2010
Rohe and Saucer retrofied...er...
Monday, February 22, 2010
Project is pretty much dead, or is it?
Well the current itiration of MB is pretty much canned. I wanted to keep going but I couldn't do it without my partner who's life has taken a turn for the busy. That being said, I had way too much time invested in the project to let it die. I decided to save some of my assets (mostly the story stuff) and create a much more modest game (think original Earthbound or Dragon Warrior).
The game will be seriously cut down in features but I think the scope is small enough that I can actually finish it. So basically we've downgraded from a SNES look to a NES look. Take a gander at NES-esk Jill:
That's right, I remade her in 16x16 pixels. I think limiting the size of my sprites will help me a lot too. Now I won't fret over every single detail, I'll just do my best with what I have and keep pumping out my graphics.
I was inspired by the team over at the Games & Technology forum of Penny-Arcade who were working on a XNA game called Breath of Death VII. I saw that the 8-bit era games could look fantastic (okay so I'm cheating by using more than the NES's colour palette, sue me ;))
The game will be seriously cut down in features but I think the scope is small enough that I can actually finish it. So basically we've downgraded from a SNES look to a NES look. Take a gander at NES-esk Jill:
That's right, I remade her in 16x16 pixels. I think limiting the size of my sprites will help me a lot too. Now I won't fret over every single detail, I'll just do my best with what I have and keep pumping out my graphics.
I was inspired by the team over at the Games & Technology forum of Penny-Arcade who were working on a XNA game called Breath of Death VII. I saw that the 8-bit era games could look fantastic (okay so I'm cheating by using more than the NES's colour palette, sue me ;))
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