I realized that to get the game started I needed a partner. The project in it's last life was a bit too big to handle. I wanted too much and I had no clear direction. Though Zedix was good at keeping things grounded and building the tools we needed, he soon found himself immersed in another project, one which took up most of his time. That meant I had lost my partner and with it the motivation and focus to pick up his code and go on. That's where I had the idea to downgrade the project to a smaller scale RPG, something with smaller graphics and a simpler scope.
First thing I needed was a partner and here enters Kyle. Long time friend and fellow programmer. He was always interested in making games but due to the geographical distance between us I always hesitated on building a game with him. This was kind of silly considering Zedix and I barely ever spoke outside of IM.
Second thing I needed is a game design document. This is where I am now. The biggest problem these small projects have is that scope creep gets to them. It would be awesome to do this, oh we should do that! BAM! Next thing you know you've scope-creeped yourself into a corner that you can't come out of. This is what I'm going to avoid this time around. I currently have a 10 pages document outlining some of the features that I want. This document is currently in its draft form which doesn't flesh out all the details to the letter but it does help me create a scope.
No comments:
Post a Comment