Well NSR is out and has gotten some good reviews, though they are rather scarce. I'm having fun googling it to see where its mentioned. So far it isn't found very often but there are a couple of hits. It's still cool to see a complete stranger find the game and think it worthy enough to mention on his or her blog.
With the competition over and the polls opened until the 9th of April we find ourself wanting to work on a new project. Sadly we decided to cancel work on Outpost for various reasons. The main one being that we used all the lessons we had learned while coding Outpost into NSR and going back to a game with code of lesser quality isn't as appealing.
We dabbled with the idea of a space RPG/turn based strategy game but decided against it considering just how much work would be needed it to complete it. Being a pretty young team I think it was a wise decision to avoid a project that could have taken us a year to complete.
We also thought about making a platformer but Zedix isn't as a big of fan of the genre as I and we couldn't come up with a concept that would seperate the game from the rest of the noise. We both agreed on an adventure/action game similar to the early Zelda games. This choice will allow us to explore simple behaviour (for the opponents) and allow us to build editors to simplify content creation. Heck Zedix already has a basic build to show off.
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