Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

Monday, February 22, 2010

Project is pretty much dead, or is it?

Well the current itiration of MB is pretty much canned. I wanted to keep going but I couldn't do it without my partner who's life has taken a turn for the busy. That being said, I had way too much time invested in the project to let it die. I decided to save some of my assets (mostly the story stuff) and create a much more modest game (think original Earthbound or Dragon Warrior).

The game will be seriously cut down in features but I think the scope is small enough that I can actually finish it. So basically we've downgraded from a SNES look to a NES look. Take a gander at NES-esk Jill:


(Click on bigger version to see unfinished walk cycle)

That's right, I remade her in 16x16 pixels. I think limiting the size of my sprites will help me a lot too. Now I won't fret over every single detail, I'll just do my best with what I have and keep pumping out my graphics.

I was inspired by the team over at the Games & Technology forum of Penny-Arcade who were working on a XNA game called Breath of Death VII. I saw that the 8-bit era games could look fantastic (okay so I'm cheating by using more than the NES's colour palette, sue me ;))