What's so interesting about the book is that it doesn't tell you how to make a good shmup or how to make the coolest flight simulators, instead it focuses on the psychology behind fun and games. So what makes a game fun? Well I'd be spoiling the book if I told you, wouldn't I?
Though I'm going to swear by Raph Koster's book as if it was the Bible and he was Jesus (because Jesus wrote the Bible*) I have to mention I found other great resources on good game design. Some of these are more axed on specific aspects of it (like level design) and some focus on the higher level details.
- The 400 Project
- Game Studies
- Lost Garden
- Much better blog than this one
- Most importantly, this post
- Valve wiki on level design
*Don't quote me on that...
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